The Inflatable Delivery Service

The Inflatable Delivery Service

Ludum Dare 54 - Compo

October 3, 2023

Theme: Limited Space

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About

In The Inflatable Delivery Service, you need to organize a set of items on a platform, so that they can be delivered! That’s it. Easy right?

Controls

  • Left click to grab and release an object
  • Right click while holding an object to send it back to its previous position
  • Mouse wheel while holding an object to rotate it.

Tools

Everything was made in 48 hours, using

Game engine Unity
Coding Jetbrains Rider
3D models Blender
Music Musescore2
Sounds effects Audacity
Wheely Wheely Good Deliveries

Wheely Wheely Good Deliveries

Ludum Dare 53 - Compo

April 30, 2023

Theme: Delivery

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Controls

  • Going forward: D and F
  • Turning: mouse X
  • Braking: mouse right click
  • Enlarge the phone view: TAB
  • Bell: mouse left click (it’s useless but deep in my heart I’ll know that you tried it, and I’ll be happy forever).
  • Audio volume: Numpad -/+, Arrows up and down

Tools

Everything was made in 48 hours, using

Game engine Unity
Coding Jetbrains Rider
3D models Blender
2D textures Photofiltre, Aseprite
Music Musescore2
Sounds effects Audacity
The Anti-Harvest Brigade

The Anti-Harvest Brigade

Ludum Dare 52 - Compo

January 8, 2023

Theme: Harvest

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About

The Anti-Harvest Brigade is a roguelike game in which you control a squad of vegetables that are sick of being harvested, and decide to fight back against farmers, their animals and maybe engines.

Oh, don’t expect the game to tell you anything about this story, I ran out of time. :)

Tips

  • Each one of your characters have a deck of 8 cards. In the inventory screen, you can see their default cards with a grey background and replace them with cards you win, which have a white background.
  • In the inventory, and when winning some new cards, you can read at the bottom of most cards that it gives you a bonus when equipped. This effect will be applied to the character as long as this card is in its deck. You can see their stats change when you equip these cards.
  • The part of the card with the blue background shows the effect of playing this card. It gives you the real value, and then the detail of how this value is calculated. For instance “Attack 5 (1 fist +1)” means that you will deal 5 damages during the battle, which correspond to 1x this character’s attach value (in this case it must be 4), +1.
  • On the right, the cards show an icon about the target(s) for this card. Green means the character itself, blue means an ally of the character and red means an enemy. The arrows show which one of these can be targeted. In case there’s only one possible target, you will have to “confirm” instead of selecting the target.

Controls

Everything is played with the left click of the mouse.

Tools

Everything was made in 48 hours, using

Game engine Unity
Coding Jetbrains Rider
Pixel Art Aseprite
Tensec World

Tensec World

Ludum Dare 51 - Compo

October 10, 2022

Theme: Every 10 Seconds

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About

The Tensies, inhabitants of Tensec World, have a lifespan of 10 seconds. Not much, but they take it very positively! They are so grateful that they actually want to thank their Maker by building an enormous golden statue.

Help the Tensies make the best use of their short lifespan, and the future generations will repeat the actions.

Build new houses, granaries or depots, harvest the resources and build the Maker Statue!

Controls

Move around WASD | Arrows
Zoom in and out Mouse wheel
Select a building Left click
Cancel an action Right click

Tools

Everything was made in 48 hours, using

Game engine Unity
Coding Jetbrains Rider
Pixel Art Aseprite
Music Musescore3
Sounds effects Audacity
The Greedy Pirates

The Greedy Pirates

Ludum Dare 50 - Compo

April 4, 2022

Theme: Delay the Inevitable

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About

As the proud captain of the ship, you have to make decisions. Some of them are good, some of them are bad. Spoiler alert: your decision to unload all canons from the ship to load more treasure chests was a bad idea.

Your goal is now to travel back home, only 1500 kilometers (932 miles) away! Think you can make it? Of course, other ships have heard of the great treasures you are transporting, and they prefer to see them deep in the sea rather than in the hands other than theirs.

The Greedy Pirates is a typing game. You control your crew, calling them by name, and give instructions. Everything is explained in the “How to Play” section in the menu.

Controls

Write commands A-Z

Tools

Everything was made in 48 hours, using

Game engine Unity
Coding Jetbrains Rider
Pixel Art Aseprite
Music Musescore2
Sounds effects Audacity
The Typist's Quest

The Typist's Quest

The 7DRL Challenge

March 13, 2022

PLAY GitHubCheck it out on GitHub! itch.ioitch.io page

About

Become a Typist and enter a dungeon to defeat some bad guys. The Typist’s Quest is a game combining roguelike with typing game, as all your actions have to be achieved using textual commands.

Controls

Write commands and navigate in the menus A-Z
Remove the last letter Backspace
Show known commands Tab
Increase and decrease the music volume Arrows up/down

Tools

Everything was made in 168 hours, using

Game engine Unity
Coding Jetbrains Rider
Pixel Art Aseprite
Music Musescore2
Sounds effects Audacity
The Robotic Savior

The Robotic Savior

Ludum Dare 49 - Compo

October 4, 2021

Theme: Unstable

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About

Play as a robot sent to help the Humans fight against evil creatures. That’s your mission.

At least, it was your mission before some of your components became unstable and you destroyed the house of a poor villager. The Humans were not happy.

Controls

Move left A
Move right D
Jump W
Shoot Left click
Telekinesis Right click
Stable circuit F
Change camera X
Restart level R

Tools

Everything was made in 48 hours, using

Game engine Unity
Coding Jetbrains Rider
3D models Blender
Music Musescore2
Sounds effects Audacity
Compulsive Diggers

Compulsive Diggers

Ludum Dare 48 - Compo

April 26, 2021

Theme: Deeper and Deeper

PLAY (Windows) PLAY (MacOS) PLAY (Linux) GitHubCheck it out on GitHub! Ludum DareLudum Dare page

About

So, apparently, someone thinks it’s funny to place a “Gems” sign in a dwarf area. Of course, you don’t need to say more for them to grab their pickax and start digging. However, even though they are good diggers, they are not very smart and their life will continuously be in danger.

Someone needs to help them ! Insisting gaze (and I won’t hesitate to insistingly gaze again).

Your objective is to go as deep as possible, while keeping your dwarfs alive. As soon as 10 dwarfs are dead, the game is over.

Controls

  • Left click on a construction in the left panel, then place it at the desired position. If it appears in green, you can build it, in red you may not. Try to think upfront, since you can’t destroy existing constructions. This game is explosion-free. Or is it?
  • Use your mouse wheel or up and down arrow keys to scroll up and down. The game will build new layers indefinitely, meaning that you can play it for the rest of your life. Which you should.

Tools

Everything was made in 48 hours, using

Game engine Unity
Coding Jetbrains Rider
3D models Blender
2D textures Photofiltre, Aseprite
Music Musescore2
Sounds effects Audacity
A boy and his Ghosts

A Boy and his Ghosts

Ludum Dare 47 - Compo

October 5, 2020

Theme: Stuck in a Loop

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About

A boy is stuck in a time loop and has to start over and over every 30 seconds. Fortunately, there are escapes to the loops, and with the help of his ghosts, he should be able to overcome the 9 levels!

Did you say bugs?

The game highly relies on physics, and there could be some inaccuracies resulting in devastating outcomes for your infallible plans… I did my best, but there are still some bugs once in while. Sorry about that. Place yourself at the center of buttons, place yourself correctly in front of boxes before picking them up, walk in the center of platforms… And everything should be just fine !

Controls

Movement WASD / ZQSD
Jump Space
End loop Left shift
Pick up / drop E
Throw F
Restart level Backspace

Tools

Everything was made in 48 hours, using

Game engine Unity
Coding Jetbrains Rider
3D models Blender, texture with Photofiltre
Music Musescore2
Sounds effects Audacity
Rolly and the Flower

Rolly and the Flower

Ludum Dare 46 - Compo

April 20, 2020

Theme: Keep it Alive

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About

Rolly the Robot fell in love with a beautiful flower.

He would like to bring her to his garden and take care of her for eternity. But even if it’s safe for a robot, the path that leads there is full of danger for such a fragile creature.

Take good care of her!

Controls

Movement A-D / Q-D
Throw the flower Space
Restart level R
Toggle audio parameters U

Tools

Everything was made in 48 hours, using

Game engine Unity
Coding Jetbrains Rider
Sprites Aseprite
Music Musescore2
Sounds effects Audacity
Tubizo and the Dark Detrimental Wizard of Chaos

Tubizo and the Dark Detrimental Wizard of Chaos

Ludum Dare 45 - Compo

October 6, 2019

Theme: Start with Nothing

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About

The poor Tubizo was captured by a terrible wizard. Not only was he caged, but a spell was casted on him, preventing him from any movement!

Controls

Initially, none...

Tools

Everything was made in 48 hours, using

Game engine Unity
Coding Jetbrains Rider
Sprites Aseprite
Music Musescore2
Sounds effects Audacity
Maintenance Costs

Maintenance Costs

Ludum Dare 44 - Compo

April 29, 2019

Theme: Life is Currency

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About

Maintenance Costs is a puzzle game in which you give instructions to your robots. Unfortunately, robots are pretty expensive to maintain, and greatest economists of the world say that it would be more efficient to avoid maintenance costs.

Keep your focus on two things: achieving level objectives and letting go the old robots that hold you back.

Difficulty level only change the amount of money you get when you start the game. More money, more place for errors.

This game is difficult.

Seriously, I didn't want to make it that hard, but it is. Some tools were created to help you:

  • In-game help: enable it on the launch screen (enabled by default, recommended).
  • In-game tooltips: if you don’t understand what something means (UI or tile), there is probably a tooltip linked to it. Place your cursor over it and see a message box appear at the top of the screen.
  • There is a walk-through page to help you if you get stuck in a level at http://nathanistace.be/ludumdare/44/walkthrough/

Controls

Everything is done via the UI

Tools

Everything was made in 48 hours, using

Game engine Unity
Coding Jetbrains Rider
Sprites Aseprite
Music Musescore2
Sounds effects Audacity
Human Meat is Very Nourishing

Human Meat is Very Nourishing

Ludum Dare 43 - Compo

December 4, 2018

Theme: Sacrifices Must Be Made

PLAY GitHubCheck it out on GitHub! Ludum DareLudum Dare page

About

Play as Bill, in a zombie apocalypse.

As always in this kind of scenarios, resources are rare, and you will need to take big decisions ! The objective: go as far as you can, facing waves of zombies all the way!

And if you miss something, like food, find new sources for it. Oh, did you know that human meat is very nourishing?

Controls

Movement WASD / ZQSD
Shoot Mouse left button

Tools

Everything was made in 48 hours, using

Game engine Unity
Coding Jetbrains Rider
Textures Photofiltre
Music Musescore2
Sounds effects Audacity